tag:blogger.com,1999:blog-2474445673248923379.post4947750690692498782..comments2024-03-07T15:13:58.197+02:00Comments on Old Machinery: ZX Spectrum isometricTero Heikkinenhttp://www.blogger.com/profile/13784200871918377919noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2474445673248923379.post-1901553215332250632023-12-04T18:45:19.829+02:002023-12-04T18:45:19.829+02:00cool point, looks like isometric art from RetroSty...cool point, looks like isometric art from RetroStyle GamesNicolashttps://www.blogger.com/profile/05020996709065122230noreply@blogger.comtag:blogger.com,1999:blog-2474445673248923379.post-43365234494461497592021-06-21T08:56:03.516+03:002021-06-21T08:56:03.516+03:00At least Cadaver from 1990 was very much like this...At least Cadaver from 1990 was very much like this and showed what the bigger machines could do. But yes, a rarity already at that point.Marqhttps://www.blogger.com/profile/15852734643335571080noreply@blogger.comtag:blogger.com,1999:blog-2474445673248923379.post-45832554213067507342015-09-29T11:20:03.261+03:002015-09-29T11:20:03.261+03:00maybe the beginning was in 1983, with "Ant At...maybe the beginning was in 1983, with "Ant Attack" by QuicksilvaCarloshttps://www.blogger.com/profile/14643397696289200398noreply@blogger.comtag:blogger.com,1999:blog-2474445673248923379.post-68343264935469066332015-09-29T10:52:45.348+03:002015-09-29T10:52:45.348+03:00I wanted to focus on the "guy walks in rooms&...I wanted to focus on the "guy walks in rooms" style of games to narrow the scope somewhat, but Ant Attack and Glider Rider would certainly deserve a mention.<br /><br />I left out some games like Amaurote, Highway Encounter and Nether Earth, where I felt the gameplay wasn't especially 3D.Tero Heikkinenhttps://www.blogger.com/profile/13784200871918377919noreply@blogger.comtag:blogger.com,1999:blog-2474445673248923379.post-86147469893419008182015-09-29T01:20:27.398+03:002015-09-29T01:20:27.398+03:00How come no Ant Attack or Zombie Zombie? And Glide...How come no Ant Attack or Zombie Zombie? And Glider Rider showed that isometric 3D didn't need to be about rooms. Andyhttps://www.blogger.com/profile/00371300758472084324noreply@blogger.com