The largest Finnish Commodore 64 demoscene party, Zoo Party, took place in Orivesi campus 28-30th of October, 2022. Although 2021 saw the mostly-online "World Wide Zoo" event, there really hasn't been a proper Zoo party since 2019.
Given the somewhat lacklustre Assembly 2022, I had mixed expectations. Have sceners been sharpening their weapons and ready to release their pent-up creativity in full pressure? Or do we get to see a small batch of zombified entries?
The Party Bus arrangement made it easy to join from Helsinki to the party location somewhat east of Tampere. A train would have worked well too. It was already known there would be rather many participants, and the bus was quite full. As the evening turned from the depressing grey to night-time darkness, the atmosphere began to build up.
It was nice to see the campus setting had far more space than that hotel at Akaa, and the accommodation was very good.
At this point I have to say the Akaa hotel (2013-2019) had a nice atmosphere and the mezzanine added some "dimension" to the space. Yes, having a sports hall as the main party space just doesn't have that Kaurismäki/David Lynch feel that the tiny hotel had.
But still I'd say overall this location wins and when it comes to sitting in front of your C64 and enjoying the party audiovisuals, the architecture doesn't matter that much. Also, in Akaa the bar in the party hall was something of a mixed blessing.
The responsibility of feeding, when carried by the party organizers, was unclear at times. But as there was an arrangement with the house kitchen, the breakfast and supper were professional. As a welcome bonus, Wide Load additionally provided hot dogs, if you were there at the right time. Now there were no pre-bought beer tokens, and beer did flow freely, up to the rumored 700 liters in total.
Entering the foyer, one was greeted with arcade game selection from Reprocade: Wizard of Wor, Crystal Castles, Tempest and Klax. I was able to try each one quickly during the party.
The merchandise was there too, notably the obligatory Zoo T-shirts and the new Finnsids II SID album. The exhibition of Game Boy art, displayed on real Game Boys, was an additional curiosity. That's a rather hardcore display format for graphics! The entrance space also hosted the flea market on Saturday, and you could also upgrade your C64 with diverse gear. I bought a replacement PSU and I'll discuss that in another blog post.
As usual, there were a couple of talks. One was Miha Rinne, a long time game industry professional and the author of the graphic novel Journeys in Game Industry (Matkailua Pelialalla). He told of resurrecting a very old C64 game project called Undead, with side-scrolling zombie smashing fun. The completely new version will re-use the concept of that old game with new graphics and sound. Interestingly for me, at least some of the background graphics had been mocked up with Multipaint.
Lasse Öörni AKA Cadaver, of the Goattracker fame, is of course also known for the C64 games such as Metal Warrior and Hessian. He showed interesting details about the tools and cross-development environments he had built for game development.
Both of the presentations seemed to highlight the importance of self-made (or in-house) tools that can be even particular to one game project. In Rinne's case this approach enables the designer to build game content without having to become entangled with the coding. In contrast, Öörni, coding everything on his own, could explore the possibilities of memory- and speed optimized level storage through creating his own map editors.
The musical acts were there too, such as Terracuda (Deetsay/Tero and Barracuda) and 8-bits high. I would enjoy these shows but somehow tend to miss them as there's either something else to do or I'm already asleep. At least 8-bits high are gigging here and there, so you don't have to go to a demoparty to hear them.
Off to the compos.
Zoo Kids was a fun competition for kids, let's say the daughters and sons of middle-aged sceners. The works were submitted remotely (I doubt many would bring their kids to Zoo) And it was nice to see Multipaint used for this purpose too.
For the SID music compo, my seat wasn't probably at the best place so I grew a little weary of the fat kick sounds and had to move farther away. After the party, I enjoyed some of the winning works at the comfort of my home. To me SIDs are best enjoyed in small quantities, and Zoo often has dozens of pieces!
In the graphics compo many reported that Multipaint was part of their tool palette, which was a pleasant surprise. Clearly, over the the years the software has grown steadily in popularity to the point that a number of people came to comment on the software, often with some development ideas.
Cartoonzone |
I worked on my compo entry image for quite a while and to me Cartoonzone represents quite well the kind of picture I really want to do currently. It combines Multipaint work with modest sprite multiplexing. Unfortunately it did not do especially well at the compo, I hoped it would land in the top 10.
The more jokey PETSCII, Samantha Fox Strip Poker, actually did reach position 6. Overall the compo had a solid selection of great works, but PETSCII perhaps isn't able to impress me so much as it did back in 2013-2015. Perhaps Peak PETSCII has been reached?
Samantha Fox Strip Poker |
Earlier in the autumn, I still had some hopes to contributing to the game compo, but these hopes withered as the deadline loomed. Especially the last few weeks before the party were not conducive to finishing a game project, doing the graphics entry was enough. Although the number of entries was not high, the quality was pretty good. Perhaps not a surprise the more humorous and "demoscene-esque" of the games won (Burger Ninja) rather than the one I felt had a solid game concept (Knight Trap).
And let's not confuse this Game Making compo with the games compos. Lumberjack was surprisingly exciting to follow as the players one-upped in what appeared to be quite an intense and stressful game.
Cosmic Convoy |
The disc cover compo doesn't have that many entries, so it wasn't impossible to get into 3rd position. It's a compo I have often wanted to contribute to. But I rarely get into the mood before the party, and when at the party place the time is often spent on other things. This time it was possible and there were some spots where I could advance the drawing while eating and listening to others.
I'm a little confused why Party Feature and Wild Compo need to exist as separate categories, but I guess it's more comfortable to submit to Feature things that would be at the party in any case, such as logo banners. The Wild I guess is still reserved for the video works and alternate computer platforms.
Oh, and by the way why is it ok to play SIDs on top of graphics entries, but not ok to show graphics while SIDs are playing?
The demo compo was so late and we knew there would be a huge number of long-ish demos, so frankly I had a nap during it. But from what I saw the quality and number of the best demos was really high.
So, yes, to answer my question, it looks like Zoo and the C64 sceners were back in full force.
Zoo 2022: 5/5, I'd take part again.
Yeah, ZOO '22 was definitely an epic affair. Even following it remotely across the Atlantic all weekend, seeing all those amazing releases really got the creative juices flowing. And ye gods, how many groups worked on All Hallows' Eve for how long? The C64 equivalent of seeing Def Leppard, INXS and Guns N' Roses getting together and drunkenly releasing an album back in 1988...
ReplyDeleteAnd Cartoonzone definitely "wuz robbed" as the saying goes. It's depressing to speculate that it may have had to do with diminishing familiarity of animated characters like Speed Buggy and Orko that you were uniquely riffing on. But still a class job in any case: especially liked how you utilized white under-sprites for highlights, particularly on the faceted metal front of the taxi. It's very odd how the character-restricted nature of multicolor high-res still forces a certain scale choice for cartoons though, a la Psi 5 Trading Company...
Oh yeah, was also surprised my first PETSCII entry (It Likes The Girls) did so well, thought for sure it'd be thrown out for general naughtiness. Hope to attend a true C64 demoparty someday, sadly they never caught on in the US.
Well done with your PETSCII, and a lowercase too!
DeleteThe lack of demoscene in US is a bit of a mystery. I sometimes wondered if in the US there was simply more to do for young kids interested in computers. Maybe once they got bored of cracking, they could have actual jobs in or around the industry. Or it could have something to do with travel distances and size of cities.
A lot of sceners in Finland came from small towns, but the country is small so it wasn't such a huge deal to have one party here and another there.
Thanks, got bitten by the PETSCII bug making pics to post on a BBS, and the default display mode there was lowercase, so...
DeleteI venture the issue in the US was different/competing platforms... and maybe piracy? In the small town I grew up in circa 1984 or so, I had a Sinclair ZX81, while immediate neighbors were using Tandy CoCos, the C64, the Apple II or the Macintosh. There may have been a bit of BASIC how-to discussion amongst us then, but each machine naturally had their own flavor.
And when the C64 became a kind of standard, that social side of things was all about acquiring and playing the latest games, while programming/graphics talk went by the wayside. Oftentimes out of desperation I'd fill any free space on swapped floppies with my own homemade stuff, just to get it 'out there' to any willing audience in that pre-Internet world. Not that there weren't better options: in retrospect I should've joined a C64 user group for teens, or something... but then by 1990 it seemed everyone here had collectively moved on to Mac, PC or Amiga, anyway.