Wednesday, 27 August 2025

Control Ultimate Edition

The images are scaled from 1920 wide to 1600

I originally played Control through on the Geforce streaming service a few years back (2022 apparently), having the product on Epic account. Later I bought the Control Ultimate Edition on Steam so I could play it more easily on Linux through the Proton compatibility layer.

That streaming service did introduce some lag, which in hindsight was quite a bad thing, given the hectic combat and the necessity to "play piano" while fiddling around with the mouse. So, I had been looking at an opportunity to enter the world of Control again.

You are Jesse Faden, who has just entered the building called the Oldest House in New York, occupied by an institution called the FBC. Soon you learn Jessie is looking for her brother who disappeared a long ago, and that the building is under a lockdown due to a parasitic paranormal infestation. And there's some kind of entity in Jessie's head telling what to do, reminiscent of Chocky from that 1984 TV show. Off you go. 

Descending

Completion took about 8 to 9 hours, in part because I had some idea where not to waste time. For example, I felt no need to actually read or listen to the multitudes of media scattered around the Oldest House. Just collecting them would be enough. During the first play I thought they might yield necessary clues, but they are mostly just world building.

First time around I also wasted time wandering around in the office environments, trying to find locations and openings. Maybe I also thought this was a good way to grind. Now I just used the Fast Travel whenever possible. The iconic office environments had a far smaller role than I remembered as the story proceeded in a faster pace. To improve the character it's much more effective to complete the minor, optional missions.

I also decided not to spread the ability points evenly, but to concentrate on health, energy and launch, prioritising launch damage. (Launch is the "force" style ability for throwing items and pieces of rock at the enemy). I ignored melee completely. I also chose not to develop all weapons, but only upgrade Grip, then develop and upgrade the Pierce weapon as I recalled it as kind of "sniper rifle" in this game. In addition, a 40% energy recovery mod fairly early on made things easier. 

The ability planning screen

I had also forgotten a lot, such as the Seize ability, which I acquired only after completion. Some of the boss battles that I expected to be tough from previous experience, were sometimes surprisingly easy.

Control builds up nicely in complexity, in the beginning you barely need to do much else except move, jump, sprint and fire the weapon. Each of the objects of power add a gameplay mechanic and usually a key that activates the mechanic. After acquiring you are whisked to the astral plane to solve a mini-mission requiring that mechanic. Basically this is a tutorial masquerading as main content. Clever.

Early on the Launch ability is added and generally the combat requires the player to juggle between the weapon and the launch, using one when the other is regenerating. Add to this the Dodge ability, and there's already quite a few keys to operate. Personally, I couldn't play this on a controller because mouse aiming feels better for me.

More secrets uncovered

There's a bunch of David Lynch/Stanley Kubrick/Stephen King sensibilities dropped here and there, and to an extent this recipe is a little off-putting at first because much of it is so familiar already to me. Perhaps it's a part of the shared cultural education of a generation of Finns from a particular background. Add to this the Martti Suosalo character whose Finnicisms either make a Finn yip in delight, or cringe.

I tend to appreciate Control more for its ludology than narrative content, but I have to admit even the story setting is quite ambitious and restrained compared to the usual action adventure BS we see even in huge games. Contrary to many games, Control saves some of its best bits towards the end. (Looking at you The Ashtray Maze) I also have to like the idea that typical game mechanics and idiosyncrasies have an in-world reason because of the the paranormal setting.

If I still find energy to play Control, I'll be looking at the rest of the missions and the DLCs, AWE and Foundation.

The trusty old 1660TI GPU did well in 60hz at 1920x1200 resolution. It's not silky smooth in all occasions but quite enough for me and more impressive than that Geforce streaming solution. It was now far clearer to spot that the various overlaid "psychedelic" effects and other content were lower resolution videos and not rendered with the engine.

Sunday, 17 August 2025

Jonsbo DS8 impressions

I got a tip about this mini 8 inch display, it was cheap enough (50€-ish) to just try if I could find uses for it.

On arrival it looked quite good. Sure, the "stand" is just two hexagonal risers that connect poorly to the holes, but otherwise the physical appearance is good.

The display is intended to live together with a specific kind of PC case, the idea is to show system monitoring and temperature levels in a grand way. This also means it has no rounded corners or other faux ergonomic details, and I really like that.

Well, it's better than having not thought this at all

There's some space behind the panel, and it might fit a small Pi or something, but the cable connectors are there anyway and the cables will take most of that space.

Connection with the miniHDMI to HDMI posed no problem and the device showed as a second display on Linux Mint with no problems. The same goes with the Apple Mac from 2019. And the Windows HP Prodesk.

The viewing angles are good, surely it is best viewed from straight on but there's no nasty colour distortion when viewed from an angle.

The backside, the connectors are at the middle.

The 1280x800 resolution is actually 800x1280 according to xrandr, no surprise as the desktop was in vertical orientation when initially connected. There are no other resolutions available. 800 is already a lot more than 720, so many app windows fit quite fine.

Using ddcutil shows "Invalid display" and "DDC communication failed", so there's no hope in getting more information through that route. It does say it's manufactured in 2022, week 43 (if this data is true, that is).

Only three buttons for brightness and shutting the backlight, there's no menu.

The refresh rate is 60hz, and as the display likely does not adapt to 50hz I have little hope of using it in any proper retro/emulation context.

But there's a bunch of gear that could work with 60hz. How about them?

Retro Games' The Spectrum: Black screen. I did a factory reset on The Spectrum and tried again, no effect. Did a factory reset, explicitly chose 60hz, after which I reconnected to the 8 inch display. I can only refer to Nope N. Nopester, it did not work.

Likewise with Retro Games' Amiga Mini, no luck. There's a pattern here so I'm not going to dig up The C64 just to see it not working on this display.

22th of August 2025: Olimex Neo6502 board: black screen.

31st of August 2025: ZX Spectrum Next: black screen (both 50 and 60hz modes)

I can run an emulator on the second screen...

The Raspberry Pi 400 has a micro-HDMI connector, and I don't have the adapters to connect it to this display, which has mini-HDMI.

A conventional Raspberry Pi did not produce an image straightaway. There's so many ways to configure a Raspberry, so I don't think this is the definitive outcome. A topic for the future. 

(Edit 19th of August 2025: I got the Pi to show a screen easily, but due to circumstances I can't yet test anything interesting.)

Last and the least, Samsung Dex. I stick the USB-C to HDMI adapter in, the phone says Dex is enabled, but nothing is shown on the display. All right.

So, it appears that without deeper tinkering I've only been able to connect the Jonsbo DS8 to a normal desktop computer. I didn't expect this display to be highly versatile, but I have to say it's a little disappointing.

Still, it may prove to be useful as a 2nd display, or as a temporary display for the loose computers I have around.

...or Steam games at 1280x800, 60hz