How it all began... |
Based on Unity/WebGL, it runs happily on a modern browser. Before I say anything, I'd urge anyone who finds the game working on their computer to simply go and pay the small fee for the full game. Especially all those naughty people who played the original Saboteur games for free back in the day :)
With remakes of old games, I often feel that any changes to the original seem "wrong". Nothing like that here. The original central gameplay is intact. There are simply visual and especially aural improvements that make the experience of revisiting Saboteur more interesting. The game has also been expanded greatly, which I'll discuss below.
There are various options that need some attention before playing seriously. You'll have to sign in to get the full game, but as a bonus you get to save your highscores, achievements and other progress to your online account. As for the options, the game was initially set as "fast", but I found the "normal" speed most satisfying at least for now. The QAOP keyboard controls are satisfactory. The ninja moves with arrow keys too but the QAOP gives a crisper response at least on my computer.
As the game replicates the original, the controls have not been updated in any way. Especially the jumping sections may put off people who are used to more fluid, console-type games.
Guess which mode? |
However, even the ZX and C64 modes are not identical to the originals: there are tiny updates and added detail here and there. The new grenade explosion is pretty mighty.
The New Story
Like many players, I didn't know that blowing up the bomb was not enough to truly complete the mission. The disk has to be retrieved, too. Then it gets interesting. After you think you've completed the mission, there's more to do but I won't say anything about it here in case someone is a newcomer.
...Well, ok. I have to say something. What unfolds is a completely new Saboteur adventure, which is more modern, storyboarded kind of game. There's more to read, for instance, as the ninja communicates with the radio dispatcher, Metal Gear style. The style stays true to the 8-bit limitations, it's just as if the Speccy had a huge amount of memory. Even if I suspect some scenes would not run on a standard Spectrum the effects never go overboard.
We're not in Ninja Kansas anymore |
There's now more to do, new enemy types and behavior, more switches, keys and moving mechanisms to set and reset. There's also a lot of detail and humor, such as winks and nods to 1980s pop culture, ninja schlock and earlier computer culture. What I appreciate is that all the references are from the period, no internet memes in sight! No doubt we'll get to learn some more about the Saboteur world and how the first game ties to the sequel, the Avenging Angel.
Maybe, just maybe, I would have preferred a more compartmentalized play experience, such as new missions instead of this longer quest. Yet, altogether the new sections are well organized and as you get further you're bound to be obsessed with seeing it all through. Obviously the new material in no way detracts from the original game, which is intact. As with the original, the difficulty levels change the game experience and the map, and I'm looking forward trying to complete the harder modes. If a true Saboteur III appears, this all certainly seems very promising for it!
The game is quite a perfect treat to those who liked the original, and I think those who grew with 8-bit games should find it interesting. More changes might have been needed to win over more new fans, but then again too many changes might have lost that Saboteur charm.
Saboteur at Clivetownsend.com
My thoughts on the Saboteur II remake
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