Spoiler alert! For a 30 year old obscure game!
What's the Larn Volcano Lottery?
Well, it's already described more than a decade ago here. My take is more about winning the easy level fast, whereas the advice on that blog post might be more generally useful for different difficulty levels.
The usefulness of this strategy and the values/costs of items may vary depending on the version of Larn. I tend to play only the online version at larn.org, which has been tweaked a bit, there the LVL works really well only on the easy level.
In short, the aim is to get to the Volcano and grab books and chests, as these sell for amazing prizes. After getting near to 100000, the money can be put into bank. Go through all the classes in the College of Larn and behold, you have enough money for the Lance of Death without having to go deeper than L1 in the dungeon.
It's not really about cheating or circumventing the game, the fun thing about the "lottery" is it is almost like another game inside the game of Larn.
Normally, you would get killed almost instantly in the Volcano, but the Scroll of Stealth prevents that from happening, as the monsters simply won't notice you. However, that scroll alone isn't so useful, as you probably can't find the exit before the scroll effect wears out. So, instead of crawling the dungeons, it becomes a more intense game of route-finding, invention, cleverness, business sense and luck.It's not really about cheating or circumventing the game, the fun thing about the "lottery" is it is almost like another game inside the game of Larn.
The approach also gives a good shot at becoming a Creator, which I'll discuss further below.
Getting the initial funds
So you need to buy these three objects:
- Scroll of Stealth, because handily the monsters won't move or attack you at all.
- Scroll of Magic Mapping, because this gives the level map and you can plan your way in and out.
- Scroll of Pulverization, because a wall or a monster may block your way.
You need roughly 13000 gold to get this holy trinity. Clear the first dungeon level and bring back any scrolls and potions you might come across, never reading or drinking them. Chests and books are always sold, never opened or read, because they can be sold for money.
Don't do anything that might Aggravate Monsters or risk teleportation etc. Trying to get effects from random potions and scrolls is not a good idea with this strategy.
There's nearly always a book and a chest on the first dungeon level, or something that is equally valuable. After selling them you can buy the book from the DND store. This can be sold for good money. After that, buy the chest from the DND store and sell it. You should have above 13000.
If you find a really rare artefact, such as a Device of Theft Prevention, you are in luck as these often sell for more than 10000 and you can stop scavenging instantly. These are rarely very useful in itself.
The scrolls and potions are not brought home for money, as unidentified objects can't be sold. But there is a very rare chance that one of the scrolls turn out to be duplicates of the Three, which increases your chances in the Volcano. You'll identify the scroll types after buying them. Gems are also sold and this is necessary if you don't find anything else of value.
If you have enough surplus money for the Scroll of Identity, you can make sense of your scrolls and potions and perhaps sell them for more than the scroll was worth (fat chance). Not many of them are that useful in the Volcano Lottery anyway.
The Scroll of Hold Monsters is one that can be useful. Expanded Awareness, Enlightement, Object Detection and Treasure Finding might work as poor substitutes for the mapping spell should you need to explore further volcano levels.
Should you try to clear more than the first dungeon level? It takes a bit more time, there's a bigger chance of getting teleport-trapped further down, you might drop into a room full of monsters, and you may encounter monsters that sap your strength, and so on and on. So if you have enough gold, why risk it?
Inside the Volcano
The Scroll of Stealth should be read just before you enter the Volcano, otherwise it won't have any effect there. Immediately after entering, you should read the Scroll of Magic Mapping. Now, take a deep breath and look around for the V sign, which is the exit, and take note of any books (B) and chests (C) you might spot on the way.
My Volcano level V1 |
I pulverized the Dragon guarding the book at the top, got the book from bottom, and returned, all well within the lifespan of the stealth scroll. I also came up with 10 levels of experience and 50000 gold, not too bad. The books on V1 are not especially valuable, though.
When moving you should take care, as monsters still appear from nowhere on your way and might block a passageway you thought was empty. This is one reason not to linger too long inside the volcano.
With the 50000 I could easily again buy stealth and magic mapping, and a Scroll of Hold Monsters. Greedy, I went to volcano level 2, and was rewarded. I saw a chest and a book for taking, and I didn't need to resort to teleporting at all.
My Volcano level V2 |
If there's no exit route at all, and the scroll of Pulverization is not enough to clear the way, you can kill a monster with the Pulverization just as in the example above. Make sure it's something that takes you immediately past level 10, as then you can use teleportation with shift+Z. After this it really becomes down to luck, as the teleport can easily take you to any of the three volcano levels, but hopefully it will take you near the exit.
Teleporting, you may find yourself stuck inside a rock and that's it, game over. Additional scrolls of stealth and magic mapping become more valuable here, as you can scan the levels below too.
You can also tickle the monsters with the magic missile spell you already have from the start. This will take the one monster out of the stealth status, and it will start chasing you. If you are clever and the floorplan permits it, you can get around a monster this way.
If the exit (V) can't be seen at all, it could be hidden under an array of monsters. This is nearly always a fatal outcome, but not all is totally lost. Pulverize a monster to get the character past level 10 for the teleport skill. Wait for the stealth effect to dissipate, the monsters begin to move and you might spot the exit and have a snowball's chance in hell of finding your way there. A scroll of Hold Monsters can be a lifesaver. Reading the Books might give you an useful spell, too.
Shopping
Even after getting a couple of books or chests out of the Volcano, you are rarely filthy rich. The money has to be invested.
The College of Larn does absolutely nothing to your stats, it is only for spending time so your money grows in the bank. I only recently understood that this is a satirical joke, probably tied to a very specific time, social class and locality in the history of US. Well, anyway, take all courses, and keep all the other money in the bank.
If even after the courses have run out you still don't have quite enough funds for the Lance of Death, you can walk around the surface to spend some more time. Walking 100 squares takes one mobul, the time unit in Larn. Each mobul spent increases your funds 1/250th. 125000 in the bank, and your funds increase by 500 each mobul. Note that running around with shift-key, won't spend mobuls faster, but will wear out your spells faster. (Larn's time is weird like that)
After you get the Lance of Death, if you can still buy another Scroll of Stealth you can return to the Volcano with a vengeance and simply kill everyone you meet without them knowing you hit them. If you didn't have money for the Stainless Steel Armor the first time, this stealthy rampage will ensure you'll get the funds.
How to become level 100, The Creator
This is something I bothered to do only very recently.
A combination of Stealth and Lance of Death is helpful to up your levels in the volcano. With the Lance, go through the dungeon levels. The only intent is to get your spellbook filled (shoot those statues) and any rings of protection & scrolls of Enchant Armor and Weapon.
If you wield your shield as a weapon, it can be improved with Enchant Weapon. When your AC is 40-50, the volcano monsters cease to pose a threat.
Ramp up your armor and keep any rings of protection and regeneration for the cumulative effect, eventually throwing away other types of rings if necessary. After a certain point energy rings will no longer be useful as your spell count never diminishes.
If you encounter the genocide (gen) spell early enough, it might be handy to wipe out all Spirit nagas (n) as they can still be missed and may produce some nasty random effect.
The end game: You can use Vaporize (vpr) to tease out a Demon Prince out of the altars, each time, preparing each kill with a Hold Monster (hld) or Stealth. But this route is stressful and slow as you have to take care not to step on the altar square.
There's so much junk and trinkets the larn.org reality begins to crack. |
After creating 9 monsters around you, you can move down and across to destroy the whole bunch. With Wall-Walk (wtw) you can move inside a solid wall and create the demons alongside the wall as you move slowly within it. Then you come out of the wall, hold the move key to kill a whole row of demons, which I believe is the most time-effective way of gaining xp at this point.
After a mind-numbing repetition and time (watch those mobuls), you'll eventually climb up to level 100. The experience limits do not raise exponentially after a certain level which makes this more bearable.
To me there was no apparent advantage of being The Creator, it seems to be just a title. After all you need to "create" a bunch of stuff to achieve this level, so it's apt. Ha, ha. I did not check if there are any special commands for that status, though.
The character is quite un-killable around level 25 anyway, and especially after the permanence spell almost nothing can threaten you anymore. Funnily enough you as The Creator can still get hit by traps, you can slip when exiting the volcano, fall into the infinite pit, your spells can still fail etc.