Here's a small bunch of games I have since then played on Linux using the Proton/wine setup in Steam.
The results show not everything is totally perfect, it seems the larger the game the larger potential there is for some glitchiness.
Mind you some games could be improved by adjusting settings, these are more like out-of-the-box experiences.
A larger problem for the Linux player these days is the increasing amount of different game stores and solutions for running these games. Not everything is available on Steam. For instance, to play Firewatch I had to use Lutris, so I'm not discussing it here.
(I have reduced the screenshot sizes for this blog)
Inside
For some reason I avoided this for a long time. The game's a real little treat, comparable to Limbo (if not better in some ways) and works quite perfectly.
Ok this is exactly the kind of screenshot that helped me avoid the game. It's much more interesting than this. |
Arma 3
There's apparently some limitations to on-line features, but I could play the solo missions.
If I recall correctly it did work rather well.
Every vehicle is quite meticulously modelled from outside and inside. |
There is interesting stuff like drone reconnaissance, but the missions are of the "perform exactly correctly, or fail" variety, rather than a dynamic simulation, which is not that satisfying.
Some of the cutscenes are almost hilarious in their military matter-of-factness |
Dirt Rally
I'm not too enthusiastic about car games but rally games have tended to be more bearable.
Dirt Rally works well, the loading times were surprisingly long but this likely has nothing to do with Proton.
The famous Paskuri. |
It does look quite authentic. |
Virginia
This is a heavily Twin Peaks-inspired story game. It's bit like the aforementioned Firewatch but with even less to do for the player. Just click on things and walk the character to correct position to find the things to click.
The beginning is promising but then it starts to get wearisome, as the gameplay never really expands. Then it just ends.
The unhappy family. |
Where's the coffee? |
NieR: Automata
Not as huge as a Final Fantasy game, but it's still quite intense. Although at heart an RPG, the game fuses elements from shootemups, platform games, brawlers, often shifting the genre multiple times a minute when going gets hectic.
The technical strain is not massive, but the visuals are well thought out |
You can attach different chips for different features, bit like magic accessories in an RPG. What makes it different is that even the basic game functions, such as hp counters, map, damage counters are "chips" and could theoretically be removed in order to make space for something else.
You are wearing the masks wrong |
Mirror's Edge
A rather influential game, as most later third person action games (Tomb Raider) employ similar movement logic as this parkour-fest. Played this only a little but it seemed to work ok.
I needed to change the in-game resolution settings as it did not correctly guess the screen resolution.
Here I had not yet changed the resolution... |
Just Cause 3
I believe this was something that until recently would not have worked because of Digital Rights Management issues. (Funnily enough the antagonists in the game are called DRM for Di Ravello Militia)
The High Ground makes it all easier |
After launching, the window minimizes itself, after which I had to bring it into view again. Using shift+tab I brought the focus to Steam, after which the keyboard becomes responsive.
The rebels favor strangely uniform visuals for styling their cars |
I encountered some graphic glitches, which might or might not be result of Proton, but nothing that would distract my gameplay.
It also did crash very occasionally, perhaps 2-3 times in 20 hours (edit:30 hours) of playtime.
Judging by gamer forums, the PC version wasn't a too good one and tends to crash on actual Windows too :/
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